// This file was decompiled using SASCM.ini published on 2021-07-05
{$CLEO .cs}
{$USE CLEO+}

0000: NOP 
//04CE: 0@ = create_icon_marker 5 at -1549.336 -7454.648 7.8366 
04CE: 1@ = create_icon_marker 37 at 1048.007 4988.34 3372.554 
04CE: 2@ = create_icon_marker 37 at -1550.818 -7448.487 7.8366 
04CE: 3@ = create_icon_marker 37 at 1806.036 4857.029 3372.553 
04CE: 4@ = create_icon_marker 37 at -790.94 -7578.252 7.8359 

:Label112
0001: wait 0 ms  

:Label286
00D6: if 
00FE:   actor $PLAYER_ACTOR sphere 1 in_sphere -1550.818 -7448.487 7.8366 radius 3.0 3.0 3.0 
004D: jump_if_false @Label468 
0ACD: show_text_highpriority "Press Y to switch to wasteland ruins" time 10 
00D6: if 
00E1:   player 0 pressed_key 11 
004D: jump_if_false @Label468 
016A: fade 0 time 1000 
0001: wait 1000 ms 
016A: fade 1 time 1000 
00D6: if 
056D:   actor $SECOND_PLAYER_ACTOR defined 
004D: jump_if_false @Label448 
0362: remove_actor $SECOND_PLAYER_ACTOR from_car_and_place_at 1046.743 4986.896 3372.554 

:Label448
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 1047.674 4988.579 3372.554 

:Label468
00D6: if 
00FE:   actor $PLAYER_ACTOR sphere 1 in_sphere 1806.036 4857.029 3372.553 radius 3.0 3.0 3.0 
004D: jump_if_false @Label650 
0ACD: show_text_highpriority "Press Y to switch to wasteland ruins" time 10 
00D6: if 
00E1:   player 0 pressed_key 11 
004D: jump_if_false @Label650 
016A: fade 0 time 1000 
0001: wait 1000 ms 
016A: fade 1 time 1000 
00D6: if 
056D:   actor $SECOND_PLAYER_ACTOR defined 
004D: jump_if_false @Label630 
0362: remove_actor $SECOND_PLAYER_ACTOR from_car_and_place_at -790.3628 -7574.248 7.8359 

:Label630
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at -790.6617 -7577.603 7.8359 

:Label650
00D6: if 
00FE:   actor $PLAYER_ACTOR sphere 1 in_sphere -790.94 -7578.252 7.8359 radius 3.0 3.0 3.0 
004D: jump_if_false @Label837 
0ACD: show_text_highpriority "Press Y to switch to new desert land city" time 10 
00D6: if 
00E1:   player 0 pressed_key 11 
004D: jump_if_false @Label837 
016A: fade 0 time 1000 
0001: wait 1000 ms 
016A: fade 1 time 1000 
00D6: if 
056D:   actor $SECOND_PLAYER_ACTOR defined 
004D: jump_if_false @Label817 
0362: remove_actor $SECOND_PLAYER_ACTOR from_car_and_place_at 1807.267 4861.13 3372.553 

:Label817
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 1806.125 4857.296 3372.553 

:Label837
00D6: if 
00FE:   actor $PLAYER_ACTOR sphere 1 in_sphere 1048.007 4988.34 3372.554 radius 3.0 3.0 3.0 
004D: jump_if_false @Label1024 
0ACD: show_text_highpriority "Press Y to switch to new desert land city" time 10 
00D6: if 
00E1:   player 0 pressed_key 11 
004D: jump_if_false @Label1024 
016A: fade 0 time 1000 
0001: wait 1000 ms 
016A: fade 1 time 1000 
00D6: if 
056D:   actor $SECOND_PLAYER_ACTOR defined 
004D: jump_if_false @Label1004 
0362: remove_actor $SECOND_PLAYER_ACTOR from_car_and_place_at -1551.568 -7449.946 7.8366 

:Label1004
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at -1550.818 -7448.487 7.8366 

:Label1024
0002: jump @Label112 
 
